Every card ever struck, from common scarab warriors to the Forbidden God himself.
Every Egyptian-named effect explained. If a card says it, this is what happens.
Damage that exceeds DEF spills directly into the duelist's vitality.
Negates the first incoming strike or a set amount of damage.
The card attacks twice in the same battle phase at reduced power per hit.
Burst of holy damage on summon, ignoring shields.
When defeated, returns once at reduced strength for a final round.
Heals the caster for a percentage of damage dealt.
Removes a low-power opponent from play entirely.
Field effect lowering all opposing ATK for the duel.
Inverts ATK and DEF on the field for one round.
Massive bonus damage to low-Divinity targets.
Always lands the opening blow before the opponent can act.
Reflects a portion of incoming damage back at the attacker.
Unblockable fire damage that ignores DEF.
Disables the opponent's ability for the rest of the duel.
Mere presence of any Exodia relic seals the duel for its bearer.
Destroys EVERY card on the field — both yours and the opponent's. Use when the gods favor risk.
When the opponent declares an attack, reflects the full strike back onto their own lineup.
Negates the next opponent Spell or Seal as if it had never been cast.
Takes control of one opposing card for the rest of the duel.
Sacrifice allied cards to summon a more powerful being or empower the field.
Restores vitality to your duelist directly, beyond what any card could heal.
Fuses two allied cards into a temporary combined warrior with summed ATK/DEF.
Draws additional cards from your deck into your hand.
Summons a swarm of beetles that reduces every opposing card's ATK by 200.